INITIALIZING
// INDEPENDENT GAME STUDIO EST. 2026

XIAO RAN

We build worlds where code meets craft. Independent games with deliberate design, engineered atmosphere, and stories that linger after the screen goes dark.

LAT 31.2304° N LON 121.4737° E SYS // ONLINE
// 01 — CATALOG

Featured Worlds

Four projects in active development. Each card carries a playable system demo — click Play Demo and step inside.

Neon Drift
IN DEVELOPMENT
// ACTION · OPEN WORLD

Neon Drift

A perpetual-night megacity built on failing infrastructure. Drive, hack, disappear.

Hollow Signal
EARLY ACCESS
// PUZZLE · NARRATIVE

Hollow Signal

Translate a language that was never meant to be understood. Decode silence.

The Last Loom
ANNOUNCED
// SURVIVAL · CRAFT

The Last Loom

Weave a dying ecosystem back together, thread by thread, before the frost returns.

Vessel Zero
TBA
// SIMULATION · HORROR

Vessel Zero

Orbital maintenance AI reboots with no memory of the crew. Something is still aboard.

// 02 — STUDIO

A studio, not a factory.

XIAORAN is a small, deliberate team operating out of Shanghai. We ship fewer things, slower, and care more about the texture of a single room than the scale of an open world.

001

Atmosphere over scale.

A corridor done right beats a continent done average.

002

Systems before content.

Rules that emerge into stories, not scripts that pretend to be choices.

003

Sound is design.

If the silence feels wrong, the game feels wrong.

xiaoran@studio:~/manifest

$ cat studio.config

team_size = 7

founded = "2026-01-08"

location = "Shanghai / CN"

engine = "custom / rust"

shipping_cadence = "when it's honest"

funding = "independent"

$ _

// 03 — SIGNAL

By the numbers.

0 // PROJECTS IN DEV
0 // CORE TEAM
0 // WISHLISTS
0 // POSITIVE RATING
// 04 — ACCESS

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